Chitika

Sunday, 27 January 2013

New entry in the glossary: Animation Stand

You know, it's funny, never really small things in animation that need to explain - but without these things, work could not be done. Such a small thing that is often not so little is the stand of the animation, which is a crucial element to ensure that each frame of an animation - if traditional cel animation, stop-motion animation - gets correctly taken into account on the camera. Despite its essential nature, however, the stands of animation are about as simple as they can possibly get. In fact, it is really not difficult to build your own.if(zs>0) {if (zSbL250) gEI("spacer").style.height = Math.floor (e [0] .height/12) + 17.5 + em '; else {var zIClns = []; function walkup (e) {if(e.className!='entry') {if (e.nodeName == 'A' |)}}}}e.style.styleFloat == 'right'.e.style.cssFloat == 'right'.e.Align == 'right'.e.Align == 'left'.e.className == 'alignright' |{{{(e.className=='alignleft') zIClns.push (e); walkup (e.parentNode)}} walkup (e [0]); if (zIClns.length) {node = zIClns [zIClns.length-1]; var clone = node.cloneNode (true); node.parentNode.removeChild (node); getElementsByClassName ("entry", gEI ("articlebody")) [0] .insertBefore (clone, gEI ("spacer"))}}}; SBAS (2); zSbL = 0

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